Fairness in game playing AI: six key dimensions
- Perceptual fairness
: Do both competitors perceive the game environment in the same way? This refers to the information they receive about the game (the same input space). - Motoric fairness
: Do both competitors have the same capabilities to take actions within the game (the same output space)? This includes limitations or advantages in movement, available options, or control schemes. - Historic fairness
: Do both AI system have the same amount of time and data for training? This ensures a level playing field by avoiding an advantage for systems with more extensive training data. - Knowledge fairness
: Do both competitors have access to the same in-game knowledge? This refers to understanding the game's rules, objectives, and potentially strategies if applicable. - Computational fairness
: Do both AI systems have the same processing power for decision-making? This ensures neither system has a significant advantage in terms of computational speed or resources. - Common-sense fairness
: Do both AI have access to the same background knowledge beyond the specific game? This includes common-sense reasoning that could influence gameplay decisions.
Isaac Asimov's three laws of robotics:
- The First Law
: A robot may not injure a human being or, through inaction, allow a human being to come to harm.
→ This law prioritises human safety above all else. - The Second Law
: A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
→ Robots are programmed to follow human instructions, but not at the expense of harming humans. - The Third Law
: A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
→ Robots are given a basic instinct for self-preservation, but overridden by the higher priorities of protecting humans and following orders.
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